Tapestry Handbook

User Manual

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Prepare and Run Sessions

Core workflows

Prepare and Run Sessions

Turn campaign knowledge into scenes, beats, references, encounters, and a lasting recap.

GM

About 10 minutes

Create the session record

  1. Open Sessions and create the next session.
  2. Set its number, title, date, and player groups.
  3. Add a short summary of the intended focus.
  4. Link the session to a story arc when it advances a larger thread.

Build the prep workspace

  1. Review the previous session and unresolved threads.
  2. Create scenes in a useful default order.
  3. Add beats for information, choices, or changes that may happen within each scene.
  4. Drag scene and beat handles to refine the order; beats can move between scenes.
  5. Press Enter in a beat to create the next beat, or Shift+Enter to add a line break.
  6. Pin spotlight entities you expect to reference often.
  7. Attach encounters and supporting notes where they will be needed.

Best practice

Prepare situations and decisions, not a rigid script. Duplicate reusable scene structures or move scenes between sessions when play takes a different direction.

The Session 3 preparation workspace with three scenes and beats, spotlighted entities, and a linked encounter.
Prepare a session with scenes, beats, spotlight entities, and linked encounters.

Control the PC Reference roster

  1. Open each Player Character entity and keep Alive enabled only while that character belongs in active play.
  2. Under Identity & Role, assign the PC directly to one or more Player Groups, one or more Players, or both.
  3. A direct player assignment follows that player when the player moves to another group.
  4. Assign Player Groups on the session when it is intended for particular parties.
  5. Run Session shows only living PCs whose direct group or assigned player matches one of the session groups.
  6. When the session has no Player Groups, Run Session shows every living PC in the campaign.

Best practice

Use direct player assignments for a player's regular character and direct group assignments for shared, rotating, or group-controlled PCs.

Run and log the session

  1. Open the Run workspace at the table.
  2. Open DM Screen instead when play needs a broader command center with quick mode switching and pinned references.
  3. Move between scenes and reference spotlight entities without leaving the workspace.
  4. Launch the combat tracker when an encounter begins.
  5. Capture unexpected developments as they happen.
  6. After play, mark the session played and write the recap while details are fresh.
Session 3 in Run Session mode showing the live scene flow, linked encounters, spotlight, open threads, and a PC reference panel.
Run Session mode keeps scenes, open threads, and PC references in view at the table.